
The gauge on the back of the stasis rifle shows the charge level of the shot. The Stasis Rifle is somewhat ineffective against Warpers, as it does prevent them from moving but does not prevent them from teleporting however, the delay beforehand can be used as a quick escape opportunity. If a Bleeder latches onto the player's arm, the player can use the Stasis Rifle to hit the Bleeder. It locks them in place, which is useful for holding small fast creatures such as Peepers from darting out of the scan range, and for preventing hostile creatures from attacking you while you scan them. The Stasis Rifle is also useful when trying to scan creatures. If there is already a stasis orb, generating another orb with the Stasis Rifle will despawn the old one.įiring the Stasis Rifle directly at creatures is useful as both a defensive measure (stunning a creature charging at the player) and as a hunting tool (stunning small fish so they are unable to flee). If the shot does not hit anything, it will disappear without forming an orb. However, if equipped with a fully charged Ion battery, the stasis rifle can fire a total of 100 fully charged shots on one charge.Ī Stasis Rifle shot will travel through air or water for up to ten seconds, regardless of its level of charge.

If equipped with a fully charged battery, the stasis rifle can fire a total of 20 fully charged shots on one charge.


Upon the correct key being pressed the Stasis Rifle will fire an energy pulse that generates a stasis orb upon contact with a creature, item, or solid surface.
